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The project “Female Legends of Science” is based on the values of gender equality and non-discrimination between women and men in the fields of science, technology, engineering, mathematics, innovation and innovative entrepreneurship.

 

The UNESCO 2017 report reveals the situation and the need for focusing in girls’ and women’ education in STEM in different educational levels.
Key messages of the report are that gender differences in STEM education participation at the expense of girls begin as early as ECCE in science- and math-related play, and are more visible at higher levels of education.
Girls appear to lose interest in STEM subjects with age, particularly between early and late adolescence. This lowered interest affects participation in advanced studies at secondary-level especially when specialisation begins and students make choices about which subjects to select.
Furthermore, girls appear to lose interest in STEM subjects with age and more than boys do. "FEMALES" aims at contributing to the change of this situation.
Objectives
To bring out the significant role of women in STEM (Science, Technology, Engineering and Maths).
To fight stereotypes of students and teachers.
To inspire young girls through role-model education to follow STEM careers.
To enhance acquisition of key skills and competences for STEM careers from all students (boys and girls).
To enhance teachers' skills in dealing with inclusion in STEM
Target Groups
Young girls (age 13-18): empowering them through role-model game-based education in approaching STEM, finding inspirational personalities and planning their careers without considering social stereotypes
Young boys (age 13-18): empowering them to respect their female classmates and later co-workers without stereotypes by acquainted with the importance of women contributions in STEM
STEM teachers (in secondary education): enhancing their skills and professional development by providing them innovative educational methods to make the role of women in science visible in their classroom, overcome their own stereotypes and encourage young girls in STEM
STEM professionals like trainers, career coaches, science communicators, researchers, university stuff
Participants within the duration of the project will be 300 professionals (teachers and others) and 1500 students of the profile described above. Participating organizations are experienced organizations and well-suited team of professionals from all aspects of the project from public bodies and educational authorities, University researchers and professors, NGOs and associations with great activity on the STEM field game-based and digital learning tools. BAU Univesity and Sukru Ulgezen vocational high school in Istanbul Turkey, Challedu game-based education NGO from Greece, AIJU digital tools NGO in Spain, Euphoria net srl European values NGO in Italy, CDDT public body for teacher education in Romania for career development are the partners of the project.
Results
A Methodological Guide for role-model education for girls and women in STEM
Development Role-model, game-based Educational Tools and Designed Game-based Activities.
Development of MOOCs concerning the role-model, game-based education
The impact and long-term results of the project will be:
- Development of skills of 300 professionals (teachers and STEM educators-communicators) towards the empowerment of their students on gender issues in STEM
- Empowerment and inspiration of 1500 students and young people girls and boys within the duration of the project.
- Creation of awareness on the importance and possibilities of role-model, game-based education and girls in STEM education
- Change of current attitudes towards women in STEM career field and reducing gender discrimination.